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Vray 5 sketchup tutorial
Vray 5 sketchup tutorial









Shadows – When enabled, shadows are visible on the matte surface.Īffect Alpha – When enabled, shadows affect the alpha contribution of the matte surface. Note that if this is on, refractions for the matte object might not be calculated (the object appears a matte object to itself and is not able to "see" the refractions on the other side). Matte for Reflection and Refractions – The material is a matte when seen in reflection or through refractions.Įnvironment Projection – A material with environment projection is seen in reflections or through refractions.Īffect Other Mattes – When enabled, the object appears as a matte object in reflections, refractions, GI, etc. When enabled, the Wrapper Material shows the environment when seen through reflections/refractions, and the environment map is projected on the matte geometry.ĭisabled – The base material is seen in reflections or through refractions. Matte for Secondaries – Normally the base material is used when an object with a Wrapper Material is seen through reflections/refractions. Note that the base material is still used for things like GI, caustics, reflections etc. Matte – When enabled, the material appears as a matte material, which shows the background, instead of the base material, when viewed directly.

vray 5 sketchup tutorial

All reflection and refraction rays instead sample the corresponding environment color or texture.

vray 5 sketchup tutorial

Ignore Objects in Secondary – When enabled, no other scene objects are reflected or refracted by this material.

vray 5 sketchup tutorial

a surface can have an alpha contribution of -1.0 without being a matte surface). Note that this option is independent of the Matte surface option (i.e. Matte objects are typically given an alpha contribution of -1.0.

vray 5 sketchup tutorial

Ignore in Alpha (0) – A value of 0.0 means the object does not appear in the alpha channel at all and shows the alpha of the objects behind it.īlack Alpha (-1) – A value of -1.0 means that the transparency of the base material cuts out from the alpha of the objects behind. Normal (1) – A value of 1.0 means the alpha channel is derived from the transparency of the base material. Some options are available only in Advanced mode.īase material – Specifies the surface material.Īlpha contribution – Determines the appearance of the object in the alpha channel of the rendered image.











Vray 5 sketchup tutorial